Saturday, April 11, 2015

Castle Panic!

-Castle Panic is a cooperative game where you're supposed to defend your castle from a horde of monsters. You play color-coded cards, special cards, powerful wizard cards (Wizard's Tower), and now, rolls of a die to attack these monsters. Monsters come as weakling Goblins and Imps, warrior Orcs, speedy beast-riding goblins, fierce Ogres, Trolls, Cyclopes, Minotaurs, boss monsters, mega-boss monsters (Wizard's Tower), and the monstrous Dark Titan--easily the strongest of all. If you let your castle fall, you lose.-

In, I believe, December 2013 or March 2014 (I don't remember), I got Castle Panic--along with an another amazing game, Forbidden Island) as a gift from my mom. My girlfriend and I instantly fell in love with the game and have played it every few weeks since getting it. After months of playing, we bought the Wizard's Tower expansion, which added new elements to the game that made it a lot better. On April 1st, Fireside games (the publisher of the board game) released a small expansion called "The Dark Titan."

The expansion came in the mail on Thursday, but we were too tired to play it then, so we played the game last night, while learning how the new rules worked. We stopped after a while to go to sleep, but continued the game in the morning. There were a few bad calls on our part, and some bad dice rolling, along with luck hating us on card draws. The Dark Titan got summoned and we thought we were doomed, but in the end, we slayed all the monsters (orcs and other generic monster-types), and won the game, after which we felt completely joyful for overcoming those odds.

This expansion changes the game almost completely, and that's great since we started making our own rules to make it more difficult prior to this (like drawing 3 monsters at the end of our turn instead of 2). I would easily rate Castle Panic, along with all expansions, a 5-5. It's fun, easy to learn, up to 4-players, and has good elements of skill and luck (mostly luck). It never feels boring--it's the Orcs Must Die! of board games, and I love it.

Goro Continuation

  I've been enjoying doing this Super Sculpey quite a lot. It's much different than air dry clay, and the process of making things feels a lot easier. I can see why it's a lot more expensive, with air dry clay being around $17 for 25 pounds and Super Sculpey being $10 for 1 pound, but in actuality, since air dry clay shrinks and is way heavier, I don't think the price difference is too bad--it's definitely not too bad in ways of quality.



-I gave Goro some arms, but I'm not too thrilled about them, so I'll have to redo them and look at some muscle structure reference photos--it's quite complicated to me because it's four arms.





-I added skin over his front and back, but, again, I'm not too thrilled about my muscle placement. I just might have to skin him and start all over. Speaking of skinning Goro, I just fought him in the original Mortal Kombat game, and he's way too over-powered (though I won at the end by spamming some Sub-Zero ice balls), I don't feel bad at all skinning him now.

Thursday, April 9, 2015

Goro Sculpture Progress

Goro... My first "big" project. I have only made one leg out of clay before, and that was a few years ago. Now I have to make four arms and two legs, and it all has to be muscle-y.

Here's what I've gotten so far:
I made a skeleton out of wire, and under it, I had drawn a Goro sketch as a reference.






After that, I covered all of that in tin foil (thank you tin foil, you've always been so much fun).







Slowly, but surely, it all started getting covered in clay. I'm using Super Sculpey Firm and "beige." I had a tough time mixing the two, but my hands should soon be as muscular as Goro's.





I didn't like how it was covered, so I cut his arms off. That should be a Fatality or something.






In the next two pictures, Goro skipped every exercise day but leg day. It was really tough to get him legs right and both even, but I think I did a pretty decent job of it. First, I had to lay out his individual muscles, then I had to flatten clay up and use it as skin to coat it all.




















Finally, and this is where I stopped for today, he did some push-ups and sit-ups, and now he's all ripped. He still has no arms, and now he has no head either.






So far, that's been my progress, I hope it starts picking up from here.

Tuesday, April 7, 2015

Update!

Yesterday, I finished painting and sealing four sculptures that I've been working on (two mushrooms from the previous post, the Shy Guy, and the Mortal Kombat head). I don't know why I put them off for so long when finishing painting them would only take about an hour.

They'll be on Etsy later today, but here are some pictures:



Aside from that, my Super Sculpey boxes came yesterday in the late afternoon. It took a while deciding on what I should focus on making, and then I remembered that I've always wanted to make Mortal Kombat's Goro. My girlfriend helped decide if I should just make the head or...if I should go all out and try to make the whole thing--I'm doing the latter, hopefully. It's a big project and I hope I can learn a lot of techniques by making it. I'll be making the frame after I post this and post my finished things on Etsy.

(Also, I edited the post from the other day since the text was black and I didn't notice. Maybe I should just go with a different background and turn the text black.)

Friday, April 3, 2015

New Sculpts


I just finished the rough model of a Mortal Kombat ninja's head. It was pretty difficult to get it right--or decently even--since I have the head cut almost all the way in half. I also added a little brain and spine in there so it won't look so lonely.

But, before that, I had made a Shy Guy (as mentioned in the last post). It's dried out already and it's ready to be sanded and painted when I stop being a procrastinator.


Wednesday, April 1, 2015

Social Worker

I’m thankful for the social worker,
The one who heard me--
Who heard my depression,
My anxiety,
My life.

And I’m thankful that she was there,
Even when she wasn’t paid to be.
That she helped me become a better me,
When me was what I never
wanted to be.

I learned to live with myself,
To accept that I can’t change my brain,
With or without medication,
But with enough courage,
I can coexist with It.

And I learned that a person can care,
Even if she’s paid to treat countless people.
Care enough to help me take each step,
Even when each staircase took years
To climb.

I knew I could rely on her;
That I didn’t have to be ashamed to share my irrational fears,
Or be ashamed to say:
“I couldn’t do it today”
Because she understood.

Monday, March 30, 2015

A Few New Things and Cheap Clay is Cheap

Despite how interested in sculpting I am, I find myself going days without touching the stuff and without finishing things. I just get out of the mood for a while and it takes a lot to get myself back into it--the same goes with writing.

Anyway, I managed to finish most of the painting for the two Mushroom people I had made a while back; though, I do have to go back and make some touch-ups here and there. But here are the semi-finished products:
 Behind the two, are two Mr. Fuddy Duddy sculptures I made. When I used to have a Playstation 1, I loved Legend of Mana (today, not so much, but it's still good), and Mr. Fuddy Duddy (his name is not "Mr. Fuddy Duddy," it's Sotherbee) was one character that I really liked. The lisp he had, and all the dialog with him in it just made me smile when I was younger--he was also a cute dog-thing with a funny bow-tie and little outfit. So I made one of him, and then a smaller him because the foot broke off of the other one--twice--because of my cheap clay (I really need to invest in some Sculpy or something). I'll try fixing him, but I don't know if he'll be stable enough to go on Etsy--I might just have to keep him, and I'm not opposed to that idea at all.



Well, that's all until I manage to make something else. That something else just might be a Shy Guy from the Mario games.