To me, MMOs that I've played recently haven't been landing. I know gaming and social interactions have evolved so much since the 2000s but I feel like it's just so much harder to make friends in MMOs. Where you used to be dropped into slow progression worlds where nothing felt hurried--you were just living in this virtual space, and now it feels quick and streamlined.
I make this comparison a lot (and I like both games): Morrowind to Skyrim. In Morrowind, you have to get to know the world if you're going to get through the game. Quests are given (and you have to read a bunch) but you're not given a marker to guide your way. Despite it being a smaller map, it feels full. It feels like adventure. Skyrim is great but I can't remember much of it aside from: Stormcloaks vs Imperials; dragon shouts and draugr tombs. Both are good games but Morrowind brought me into its world. I want an MMO to do that.
I think that the closest to being sucked into a world was Astonia 3. Small population, no idea how big the game was, but that game was great. Close second was a game that I'm still trying to remember the name of. It might have been a random MMO but maybe not? 2D isometric medieval fantastic. Old. Lots of reading. It made me really curious as to what was out there because of leveled areas. Same with Runescape, Jade Dynasty and Dark Eden.
Maybe I haven't gone too far into games like Guild Wars 2 and FF14 to see the type of progression they truly have. I get too bored of the quest types to get far despite them being fun for a while.
Like I've mentioned it past posts, I just miss meeting new friends in games. Sea of Thieves was the last game I made friends in--back in 2018-19.
But hey, maybe it's a me-problem and not an issue with the games at all! I have a tendency to be anti-social that I'm trying to break.
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